A winning early game super turbo sit and go strategy may seem very tight when you consider you only have 10BB stacks. This is because the early part of a super turbo sit and go is not the same as the late stages in a regular sit and go or multi-table tournament. When you get down to 10BB’s in those tournaments you are usually short stacked and there are often less than 9 players at the table. In super turbo sng’s every player is in the same situation and the table is full. For this reason a tight strategy is smart in the early stages of a super turbo because it’s not worth pushing with a moderate hand to only steal 45 chips when if you get called you are almost surely behind. This article will look at what hands to push in the early stages of a super turbo sit and go and what hands to call with if your opponent pushes in front of you.

Early Game Pushing Strategy

You will probably be surprised with the small range of hands that you should push with in the early stages of a super turbo sit sng. From early position (one of the first 3 to act) you should only be pushing with AK or TT (These are the worst hands to push with. Any better hands such as QQ in this case are also pushing hands). If you are in the cut off and the action has been folded to you, your range can increase to AT and 66. On the button your range increases drastically to 33, A8, A5s, KQ, KTs, QTs, JTs. In the small blind you will likely only have 270 chips because the big blind would have just hit and you can push with a ton of hands. Even some horrible hands such as 64 are good enough to push with according to sit and go wizard. Personally, I would only do a minimum raise with these sort of hands, then if the big blind pushes back you know you are behind and can fold with enough chips to push later in the tournament. As the blinds increase and your stack decreases you of course must increase your pushing range, but as you can see the early game range is very limited, especially in early position.

Early Game Calling Strategy

Now we will look at the range of hands you should call with if your opponent has pushed in front of you. There are a lot of things you need to take into account when deciding whether to call and opponents push in front of you. First of all you need to consider your opponents range, which you can usually determine from their position. If your opponent pushes from early position, then you should likely only call with JJ+ or AK. On the other hand, if your opponent pushes your big blind from the button you can increase your calling range to include 66+, AJ+ and A10s. As you can see, your calling range should be tighter than your opponents pushing range so that more often than not you will be in the lead pre-flop.

The other thing to consider is how many opponents are left to act behind you. The more opponents remaining to act after you the tighter your calling range should be. This is because you don’t know what these players have and one of them could easily wake up with AA and you would be in big trouble. For example, if someone pushes from first position and you are in second position with JJ you should probably fold. Even though you may have the best hand and you would call with JJ from the big blind, you don’t know what your opponents have behind you and it’s safer to just fold the hand rather than take the risk.


As the game progresses you will of course need to loosen up both your pushing range and calling range, but in the early stages you only want to get into a pot if you are confident you have the best hand or if there aren’t many players to act behind you. 45 chips won’t make or break your tournament, so only push from early position with hands you would actually want a call from.